

Even in that situation, the developers stayed true to what we know of Star Wars since a lost lightsaber will return to its wielder's hand once it's within line of sight. Hurling your spinning lightsaber boomerang-style at an enemy can be devastating but leaves you vulnerable, especially if you get it caught up around a corner. So deflecting blaster fire works automatically as long as you're squared up to the attacker. Using the lightsaber in Jedi Knight II reproduces the same strengths, weaknesses and techniques of using lightsabers that we've been shown in the Star Wars movies. The lightsaber control mechanism itself can take some getting used to since you simply use the right or left trigger for primary and secondary attacks just like you do every other weapon and unleashing automated saber swings like this doesn't feel natural initially. Raven's greatest accomplishment with this engine is the seamless transitions it makes between first-person and third-person perspectives just to accommodate the lightsaber combat system. Granted it's an FPS with Imperial stormtroopers, blaster rifles and thermal detonators, but taking hold of a Jedi's weapon of peace and justice literally changes everything about Jedi Knight II. The game takes off when you acquire your lightsaber (on Yavin IV, say about 35% through the game), because before that you're merely playing a first person shooter. As Kyle, you're developing into a Jedi with all sorts of skills and abilities at your disposal that you will need as the game presses on. The main appeal is the assortment of weapons and force abilities you'll acquire from mission to mission. This part of the game has you blasting your way through new and familiar locales throughout the classic Star Wars Universe that everybody likes and even has you running into icons like Lando Calrissian and some Skywalker guy. The main story puts players in the role of Kyle Katarn, the sometimes Jedi Knight who has to get reacquainted in the ways of The Force if you're going to see him through this latest adventure. The multiplayer game is bolstered as much as possible with several different game types, lots of customization options and lovable, gullible bots all over the place. Lightsabers and stormstroopers -unlike battle droids and Gungans- help negate the effects of level design that can be suspect in some areas.

The game that Xbox owners are left with is deep with Star Wars characters, legend and weaponry and boasts superior sound effects and visuals that rival what was seen on the PC.
